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IOP Conf. Ser. Mater. Sci. Eng. ; 979, 2020.
Article in English | Scopus | ID: covidwho-972240

ABSTRACT

The traditional learning methods have some drawbacks and limitation such as restricted learning space, high cost, and lack of student engagement. In the era of digitalization, traditional education starts to transform into a more dynamic and modern education with the influence of the 21st-century learning method. Moreover, due to the pandemic, schools and universities are moving to digital learning to contain the spread of Coronavirus Disease 2019 (COVID-19). Therefore, the aim of this project is to develop a Mathematics game using handheld Augmented Reality (HAR) for primary school children as an alternative method in learning Mathematics. There are three main phases have been carried out, first is to study the requirements of an educational game. The second phase involves the design and development including the game element, storyline, game characters as well as user interface design. Finally, the third phase is integrating the learning Mathematics game using HAR, followed by evaluation. The evaluation of the learning Mathematics game was carried out for usability and user acceptance. The usability results show that the users are satisfied with the prototype and feedbacks show the game is fun. Overall, this project has successfully produced a learning Mathematics game using HAR for primary school children. © Published under licence by IOP Publishing Ltd.

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